Post by cameo on Jul 30, 2017 12:15:38 GMT -8
~Outcome~
Madness seems to break through the house, though it's not solely over the dilemma over the Runners being locked in. Scarcely any of the Runner's are working together in the search of a solution - and the Maze-Makers couldn't find it more hilarious. It seems as though at any minute Runners are going to crash into one another in their separate persistences of getting freed.
{Task: Each Runner will be given a different dice number to roll over success or failure. If success is achieved, the next Runners do not need to roll.}
Pierce's Dice: 1-10
1-3: Success
4-9: Failure
10: Jammed Lock, this roll can no longer be attempted.
Lucy's Dice: 1-10
1-3: Success
4-9: Failure
10: Crowbar goes flying, roll to see who gets hit (also failure)
Braylon's Dice: 1-10
1-3: Success
4-9: Failure
10: Attempts to kick open the door while Lucy & Pierce are still attempting, roll to see who gets kicked (also failure)
Charlie's Dice: 1-10
1-3: Failure
4-6: 2 Keys Found
7-9: 4 Keys Found
10: The right key is definitely found (freedom from the Cottage)
(If 2 keys are found, it'll increase Pierce's next roll by 2 more success numbers - 4 found, increase by 4 more success)
If a 10 is rolled by Lucy, roll to see who Crowbar hits: 1-3
1. Lucy
2. Pierce
3. Braylon
(Due to Charlie being in the other room in her last post, she can not be hit)
if a 10 is roll by Braylon, roll to see who gets kicked: 1-2
1. Lucy
2. Pierce
Damage by being kicked or hit by crowbar: 1-10
1-3: Dodge
4-6: Minor Bruise: 10 Damage
7-9: Deep Bruise: 15 Damage
10: Severe Concussion: 20 Damage
{If a Runner needs to do another roll, they can either add it to their post - or do an immediate separate post that does not require IC writing}