Post by Arrow on Jul 25, 2018 19:32:10 GMT -8
Upon embarking onto the foreign snow of this frozen frigid landscape, a world of winding glacial carved tunnels welcomes you. A miniature maze within the maze itself, they are practically iconic now. But as you venture into the mouth of this brutal beast you are aware the dangers it holds. Death dangling within the wrong way if taken. You can only pray you practiced enough in the Training Center, now its time to prove whether your worthy of even being remembered at all.
Welcome Devil's Clock!
As you selected you have entered the Blue Passage and have come across your first area in the Maze. A winding and incredibly claustrophobic miniature maze of sand sculpted stone. Sounds nice right? Oh not at all, which is even more fun! Enjoy!
Task: Escape the Miniature Maze!
Below I will list all the rolls which most be done and their results, one post is required per roll.
Good luck Runners and may the odds be ever in your favor!
1) Roll to see if you get separated from your alliance [*roll range="”1-10”"], 1-6 stays with group, 7-10 lose alliance
2) Roll to see if damage is taken from Climbing Monkey Bars over freezing water: [*roll range="”1-15”"], 1-3: Damage Avoided, 4-8: 10 damage a second soak in the cold, 9-14: 15 damage mild hypothermia loss of hand or foot, 15: Insta -- Drowned because of severe shock from cold water
3) Roll to see if they take damage: [*roll range="”1-20”"], 1-4: Damage Avoided, 5-8: 15 damage bruised tailbone from fall, 9-13: 20 damage arm from fall, 14-19: 25 damage shattered hip from fall, 20: Insta -- Fall and crushed by crumbling ice... fuck
4)Roll to see if they find an exit (If remained with group, & someone in the group has success, all do): [*roll range="”1-10”"] 1-5: Success, 6-10 Get lost and must restart from the first roll rip.
Welcome Devil's Clock!
As you selected you have entered the Blue Passage and have come across your first area in the Maze. A winding and incredibly claustrophobic miniature maze of sand sculpted stone. Sounds nice right? Oh not at all, which is even more fun! Enjoy!
Task: Escape the Miniature Maze!
Below I will list all the rolls which most be done and their results, one post is required per roll.
Good luck Runners and may the odds be ever in your favor!
1) Roll to see if you get separated from your alliance [*roll range="”1-10”"], 1-6 stays with group, 7-10 lose alliance
2) Roll to see if damage is taken from Climbing Monkey Bars over freezing water: [*roll range="”1-15”"], 1-3: Damage Avoided, 4-8: 10 damage a second soak in the cold, 9-14: 15 damage mild hypothermia loss of hand or foot, 15: Insta -- Drowned because of severe shock from cold water
3) Roll to see if they take damage: [*roll range="”1-20”"], 1-4: Damage Avoided, 5-8: 15 damage bruised tailbone from fall, 9-13: 20 damage arm from fall, 14-19: 25 damage shattered hip from fall, 20: Insta -- Fall and crushed by crumbling ice... fuck
4)Roll to see if they find an exit (If remained with group, & someone in the group has success, all do): [*roll range="”1-10”"] 1-5: Success, 6-10 Get lost and must restart from the first roll rip.