Post by Arrow on Jan 10, 2018 21:59:28 GMT -8
Training Stations
Without further ado... the first Training Stations
As of the 48th Maze Runners may choose to select any of the following stations to take while preparing in the Capitol for the Maze. However, each Runner may only take up to four stations not counting those they can exempt, which they may exempt up to two(will explain later). In order to acquire a station and its benefits, your Runner must perform an assessment in a thread or just send in their desired stations. For the thread please start it here and please title them your Runner's name -- District -- An Attempting Station. One of the two Maze Makers will give your Runner an assessment by roleplaying as a Trainer. Each station will have its own unique set of three questions/scenarios that you must write a short blitz response to. If you get all three correct you pass the the station and acquire the benefit. If you fail you may attempt the test up to three times, fail the third try and your Runner "runs out of time" in the week to gain the station but can still acquire four others instead.
Now, exemptions. Considering we don't have Runner bios exemptions are unique. In a pm to both Head Maze Makers you must make a unique claim to why your Runner should be allowed to exempt. For example: My Runner grew up constantly sneaking off to the woods to get plants for her dying mother. Of course this will need to be more in depth to convince us since it basically would have been apart of your Runner's bio, but it covers the jist. Either Head Maze Maker has the right to accept or decline any exemption without rebuttal, however you may politely ask questions. Furthermore, since exemptions are extra you only get one chance. Just a heads up, the more detailed and unique the explanation of why they should have the skill, the more likely it is to be approved.
Lastly, please note all of this is optional since technically Runners do not have to train while there. This is meant for fun and another level of development for the Runners, please remember this.
Without further ado... the first Training Stations
Dual Wielding
By practicing this station your Runner learns how to master fighting with two weapons in their hands. The weapons which are used are up to them.
Benefit(No Thread Needed) -- Runner can attack twice per round ONLY if they have the two weapons they trained with for this equipped. (Have to Thread TS to acquire)
Fire Making
By practicing this station your Runner learns how to master building safe and warm fires which can be used in endless situations from creating torches with the right materials to building a fire to keep them from freezing.
Benefit(Without Thread) -- With all the proper materials Runner can create fires for cooking raw food, keeping warm, light in a specific area.
Benefit(With Thread) -- Same as above plus Runner can also create torches with the right materials for light sources.
By practicing this station your Runner learns how to master fighting with two weapons in their hands. The weapons which are used are up to them.
Benefit(No Thread Needed) -- Runner can attack twice per round ONLY if they have the two weapons they trained with for this equipped. (Have to Thread TS to acquire)
Fire Making
By practicing this station your Runner learns how to master building safe and warm fires which can be used in endless situations from creating torches with the right materials to building a fire to keep them from freezing.
Benefit(Without Thread) -- With all the proper materials Runner can create fires for cooking raw food, keeping warm, light in a specific area.
Benefit(With Thread) -- Same as above plus Runner can also create torches with the right materials for light sources.
Herbology
By practicing this station your Runner learns how to identify healthy plants to eat and use for medicinal purposes.
Benefit(Without Thread) -- Can collect plants for food and plants for healing. 1 kind of bundle per day. Cannot be poisoned by plants.
Benefit(With Thread) -- Same as above plus cannot be poisoned by plants..
Tracking
By practicing this your Runner can learn how to track down game for food or other Runners for whatever reason they wish.
Benefit(Without Thread) -- Can roll to discover griever to hunt.
Benefit(With Thread) -- Same as above but can track Runners to find/hunt.
Auditory Alertness
By practicing this your Runner can train their ears to become extremely adept at picking up sounds and noises while in the Maze.
Benefit(Without Thread) -- If one Runner has this ability they attack before any Grievers.
Benefit(With Thread) -- Same as above plus also prevents this Runner from being instad in the first round of any kind of ambush.
Trapping
By practicing this your Runner can learn how to craft an assortment of traps that can leave grievers, or their fellow Runners, in for a dangerous surprise.
Benefit(No Thread Needed) -- Runners can create traps in the Maze by sending pms to the Maze Makers for approval of trap ideas.
Taming
By practicing this your Runner can learn the various types of Grievers and how to handle and care for them.
Benefit(Without Thread) -- Instead of killing a griever, if over 75% of its health is gone they can perform a roll to tame the griever. Catch, there are some grievers which cannot be tamed.
Benefit(With Thread) -- Same as above but the Grievers can assist in certain scenarios as chosen by the Head Maze Makers.
Countering
By practicing this your Runner can learn how to properly and powerfully counter any intense attacks any other Runners throw at them.
Benefit(No thread Needed) -- Any attack a Runner deals on your Runner for +20 they must roll a dice for 0-10 to see if they receive counter attack damage.
Accuracy
By practicing this station your Runner needs not to fear for a miss or block from an opponent every now and again since they learn how to quickly strike again.
Benefit(No Thread Needed) -- Can reroll once per fight on a zero damage roll. Catch, the reroll cannot be an insta if it is then its damage drops to 30.
Weapon Mastery
This is actually all weapon stations. By selecting one of these your Runner can truly learn how to lethally wield one of the many weapons in the Center.
Benefit(No Thread Needed) -- Runner gains advanced knowledge of a weapon and so any 15+ rolls get an additional 5 damage added to them. Catch, each Runner can only master one weapon. For two see dual wielding.
There you have it! Please make sure to read each carefully as there are some exceptions within them.
I hope you enjoy the options!
By practicing this station your Runner learns how to identify healthy plants to eat and use for medicinal purposes.
Benefit(Without Thread) -- Can collect plants for food and plants for healing. 1 kind of bundle per day. Cannot be poisoned by plants.
Benefit(With Thread) -- Same as above plus cannot be poisoned by plants..
Tracking
By practicing this your Runner can learn how to track down game for food or other Runners for whatever reason they wish.
Benefit(Without Thread) -- Can roll to discover griever to hunt.
Benefit(With Thread) -- Same as above but can track Runners to find/hunt.
Auditory Alertness
By practicing this your Runner can train their ears to become extremely adept at picking up sounds and noises while in the Maze.
Benefit(Without Thread) -- If one Runner has this ability they attack before any Grievers.
Benefit(With Thread) -- Same as above plus also prevents this Runner from being instad in the first round of any kind of ambush.
Trapping
By practicing this your Runner can learn how to craft an assortment of traps that can leave grievers, or their fellow Runners, in for a dangerous surprise.
Benefit(No Thread Needed) -- Runners can create traps in the Maze by sending pms to the Maze Makers for approval of trap ideas.
Taming
By practicing this your Runner can learn the various types of Grievers and how to handle and care for them.
Benefit(Without Thread) -- Instead of killing a griever, if over 75% of its health is gone they can perform a roll to tame the griever. Catch, there are some grievers which cannot be tamed.
Benefit(With Thread) -- Same as above but the Grievers can assist in certain scenarios as chosen by the Head Maze Makers.
Countering
By practicing this your Runner can learn how to properly and powerfully counter any intense attacks any other Runners throw at them.
Benefit(No thread Needed) -- Any attack a Runner deals on your Runner for +20 they must roll a dice for 0-10 to see if they receive counter attack damage.
Accuracy
By practicing this station your Runner needs not to fear for a miss or block from an opponent every now and again since they learn how to quickly strike again.
Benefit(No Thread Needed) -- Can reroll once per fight on a zero damage roll. Catch, the reroll cannot be an insta if it is then its damage drops to 30.
Weapon Mastery
This is actually all weapon stations. By selecting one of these your Runner can truly learn how to lethally wield one of the many weapons in the Center.
Benefit(No Thread Needed) -- Runner gains advanced knowledge of a weapon and so any 15+ rolls get an additional 5 damage added to them. Catch, each Runner can only master one weapon. For two see dual wielding.
There you have it! Please make sure to read each carefully as there are some exceptions within them.
I hope you enjoy the options!