Post by Arrow on Jul 25, 2018 19:18:43 GMT -8
Upon embarking onto the foreign sands of this hellish heat baked landscape a world of winding sand carved tunnels welcomes you. A miniature maze within the maze itself, they are practically iconic now. But as you venture into the mouth of this brutal beast you are aware the dangers it holds. Death dangling within the wrong way if taken. You can only pray you practiced enough in the Training Center, now its time to prove whether your worthy of even being remembered at all.
Welcome Ikaia and Marsh!
As you selected you have entered the Brown Passage and have come across your first area in the Maze. A winding and incredibly claustriphoibic miniature maze of sand sculpted stone. Sounds nice right? Oh not at all, which is even more fun! Enjoy!
Task: Escape the Miniature Maze!
Below I will list all the rolls which most be done and their results, one post is required per roll.
Good luck Runners and may the odds be ever in your favor!
1) Roll to see if you get separated from your alliance [*roll range="”1-10”"], 1-6 stays with group, 7-10 lose alliance
2) Roll to see if damage is taken from falling rocks: [*roll range="”1-15”"], 1-3: Damage Avoided, 4-8: 10 damage gash from rocks, 9-14: 15 damage fractured wrist or ankle, 15: Insta -- Crushed by Large Rock
3) Roll to see if they take damage: [*roll range="”1-20”"], 1-4: Damage Avoided, 5-8: 15 damage Walls crumble breaking an ankel, 9-13: 20 damage broken leg caught in crumbling wall, 14-19: 25 damage trapped under crumbling wall breaking your spine on the bottom causing paralysis from hips down, 20: Insta -- Crushed by Crumbling Walls
4)Roll to see if they find an exit (If remained with group, & someone in the group has success, all do): [*roll range="”1-10”"] 1-5: Success, 5-10 Get lost and must restart from the first roll rip.
”1-10”·”1-15”·”1-20”·”1-10”2sXLm0fjWelcome Ikaia and Marsh!
As you selected you have entered the Brown Passage and have come across your first area in the Maze. A winding and incredibly claustriphoibic miniature maze of sand sculpted stone. Sounds nice right? Oh not at all, which is even more fun! Enjoy!
Task: Escape the Miniature Maze!
Below I will list all the rolls which most be done and their results, one post is required per roll.
Good luck Runners and may the odds be ever in your favor!
1) Roll to see if you get separated from your alliance [*roll range="”1-10”"], 1-6 stays with group, 7-10 lose alliance
2) Roll to see if damage is taken from falling rocks: [*roll range="”1-15”"], 1-3: Damage Avoided, 4-8: 10 damage gash from rocks, 9-14: 15 damage fractured wrist or ankle, 15: Insta -- Crushed by Large Rock
3) Roll to see if they take damage: [*roll range="”1-20”"], 1-4: Damage Avoided, 5-8: 15 damage Walls crumble breaking an ankel, 9-13: 20 damage broken leg caught in crumbling wall, 14-19: 25 damage trapped under crumbling wall breaking your spine on the bottom causing paralysis from hips down, 20: Insta -- Crushed by Crumbling Walls
4)Roll to see if they find an exit (If remained with group, & someone in the group has success, all do): [*roll range="”1-10”"] 1-5: Success, 5-10 Get lost and must restart from the first roll rip.